services: Add luanti-service-type.

* gnu/services/games.scm (luanti-configuration): New variable.
(%luanti-account): Likewise.
(luanti-activation): New procedure.
(luanti-shepherd-service): Likewise.
(luanti-service-type): New variable.
* gnu/tests/games.scm: New file.

Change-Id: I65a1dcf832fa8add9c9d278d82bab91ca3eef086
Reviewed-by: Liliana Marie Prikler <liliana.prikler@gmail.com>
This commit is contained in:
Maxim Cournoyer 2025-12-29 11:27:06 +09:00
parent 1c1407fe79
commit 47af617b5c
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5 changed files with 411 additions and 1 deletions

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@ -170,6 +170,8 @@ gnu/packages/game-development\.scm @guix/games
gnu/packages/luanti\.scm @guix/games
gnu/packages/esolangs\.scm @guix/games
gnu/packages/motti\.scm @guix/games
gnu/services/games\.scm @guix/games
gnu/tests/games\.scm @guix/games
guix/build/luanti-build-system\.scm @guix/games
etc/teams/gnome @guix/gnome

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@ -43209,6 +43209,91 @@ the @code{joycond-configuration} configuration), so that joycond
controllers can be detected and used by an unprivileged user.
@end defvar
@subsubheading Luanti service
@cindex luanti
@cindex voxel-based games
@uref{https://www.luanti.org/en/, Luanti} is a voxel game engine that
powers many games. This service is for hosting a Luanti server. The
various options can be configured via the @code{luanti-configuration}
record, documented below:
@c %start of fragment
@deftp {Data Type} luanti-configuration
Available @code{luanti-configuration} fields are:
@table @asis
@item @code{luanti} (default: @code{luanti-server}) (type: file-like)
The Luanti package to use.
@item @code{game} (default: @code{luanti-mineclonia}) (type: file-like)
The Luanti game package to serve.
@item @code{game-configuration} (type: maybe-file-like)
A configuration file to use for the selected Luanti game, which
corresponds to the @file{minetest.conf} file.
@item @code{mods} (type: maybe-list-of-file-likes)
A list of Luanti mod packages to use. Note that using mods is
complicated by the requirements of Luanti to 1) manually enable the mod
and any of its dependent mods in the @file{world.rt} file of the world
used and 2) to register the mod names and those of its dependents via a
@samp{secure.trusted_mods} @code{game-configuration} directive. Consult
the example below for more precise directions.
@item @code{log-file} (default: @code{"/var/log/luanti.log"}) (type: maybe-string)
The log file to log to. To disable logging, set this to
@code{%unset-value}.
@item @code{verbose?} (default: @code{#f}) (type: boolean)
Print more detailed information.
@item @code{port} (default: @code{30000}) (type: port)
The UDP port the server should listen to.
@item @code{world} (type: maybe-string)
An existing Luanti world directory to serve. If omitted, a new world is
created under the @file{/var/lib/luanti/.minetest/worlds/world}
directory. If an absolute file name is provided, it is used directly.
Otherwise, it is expected to be a directory under
@file{/var/lib/luanti/.minetest/worlds/}.
@end table
@end deftp
@c %end of fragment
Here's the simplest example of a Luanti server, which in its default
configuration serves the @code{luanti-mineclonia} game.
@lisp
(service luanti-service-type)
@end lisp
Here's a slightly more elaborate one, which adds the
@code{luanti-whitelist} mod. Embedded are comments explaining extra
needed steps when using mods. Failing to do these steps will cause the
service to fail to start.
@lisp
(service luanti-service-type
(luanti-configuration
(game luanti-mineclonia)
(game-configuration
(plain-file
"minetest.conf"
;; lib_chatcmdbuilder is a dependency of the whitelist mod
"secure.trusted_mods = whitelist,lib_chatcmdbuilder\n"))
;; The
;; '/var/lib/luanti/.minetest/worlds/world/world.mt'
;; file needs to be hand-edited to add:
;; load_mod_whitelist = true
;; load_mod_lib_chatcmdbuilder = true
(mods (list luanti-whitelist))))
@end lisp
@subsubheading The Battle for Wesnoth Service
@cindex wesnothd
@uref{https://wesnoth.org, The Battle for Wesnoth} is a fantasy, turn

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@ -666,6 +666,8 @@ ecosystem."
"gnu/packages/luanti.scm"
"gnu/packages/esolangs.scm" ; granted, rather niche
"gnu/packages/motti.scm"
"gnu/services/games.scm"
"gnu/tests/games.scm"
"guix/build/luanti-build-system.scm")))
(define-team gnome

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@ -1,6 +1,7 @@
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2018 Arun Isaac <arunisaac@systemreboot.net>
;;; Copyright © 2022 Ludovic Courtès <ludo@gnu.org>
;;; Copyright © 2025 Maxim Cournoyer <maxim@guixotic.coop>
;;;
;;; This file is part of GNU Guix.
;;;
@ -23,20 +24,36 @@
#:use-module (gnu services shepherd)
#:use-module (gnu packages admin)
#:use-module (gnu packages games)
#:use-module (gnu packages luanti)
#:use-module ((gnu services base) #:select (udev-service-type))
#:use-module (gnu system shadow)
#:use-module ((gnu system file-systems) #:select (file-system-mapping))
#:use-module (gnu build linux-container)
#:autoload (guix least-authority) (least-authority-wrapper)
#:use-module (guix build utils)
#:autoload (guix least-authority) (%default-preserved-environment-variables
least-authority-wrapper)
#:use-module (guix gexp)
#:use-module (guix modules)
#:use-module (guix packages)
#:use-module (guix records)
#:use-module (ice-9 match)
#:use-module (srfi srfi-1)
#:export (joycond-configuration
joycond-configuration?
joycond-service-type
luanti-configuration
luanti-configuration?
luanti-configuration-game-configuration
luanti-configuration-game
luanti-configuration-mods
luanti-configuration-log-file
luanti-configuration-luanti
luanti-configuration-port
luanti-configuration-verbose?
luanti-configuration-world
luanti-service-type
wesnothd-configuration
wesnothd-configuration?
wesnothd-service-type))
@ -71,6 +88,202 @@ install udev rules required to use the controller as an unprivileged user.")
(compose list joycond-configuration-package))))
(default-value (joycond-configuration))))
;;;
;;; Luanti.
;;;
(define list-of-file-likes?
(list-of file-like?))
(define-maybe/no-serialization list-of-file-likes)
(define-maybe/no-serialization file-like)
(define-maybe/no-serialization string)
(define (port? x)
(and (number? x)
(and (>= 0) (<= x 65535))))
(define-configuration/no-serialization luanti-configuration
(luanti
(file-like luanti-server)
"The Luanti package to use.")
(game
(file-like luanti-mineclonia)
"The Luanti game package to serve.")
(game-configuration
maybe-file-like
"A configuration file to use for the selected Luanti game, which
corresponds to the @file{minetest.conf} file.")
(mods
maybe-list-of-file-likes
"A list of Luanti mod packages to use. Note that using mods is complicated
by the requirements of Luanti to 1) manually enable the mod and any of its
dependent mods in the @file{world.rt} file of the world used and 2) to
register the mod names and those of its dependents via a
@samp{secure.trusted_mods} @code{game-configuration} directive. Consult the
example below for more precise directions.")
(log-file
(maybe-string "/var/log/luanti.log")
"The log file to log to. To disable logging, set this to
@code{%unset-value}.")
(verbose?
(boolean #f)
"Print more detailed information.")
(port
(port 30000)
"The UDP port the server should listen to.")
(world
maybe-string
"An existing Luanti world directory to serve. If omitted, a new world is
created under the @file{/var/lib/luanti/.minetest/worlds/world} directory. If
an absolute file name is provided, it is used directly. Otherwise, it is
expected to be a directory under @file{/var/lib/luanti/.minetest/worlds/}."))
(define %luanti-account
(list (user-group
(name "luanti")
(system? #t))
(user-account
(name "luanti")
(group "luanti")
(system? #t)
(comment "Luanti server user")
(home-directory "/var/lib/luanti"))))
(define (luanti-activation config)
"Activation script for the Luanti server."
(match-record config <luanti-configuration> (world)
#~(begin
(use-modules (guix build utils)
(srfi srfi-34))
(define user (getpwnam "luanti"))
(define* (sanitize-permissions file #:optional (mode #o400))
(guard (c (#t #t))
(chown file (passwd:uid user) (passwd:gid user))
(chmod file mode)))
(mkdir-p/perms "/var/lib/luanti" (getpwnam "luanti") #o755)
;; Sanitize the permissions of a provided pre-populated world
;; directory.
(when #$(and (maybe-value-set? world)
(absolute-file-name? world))
(for-each sanitize-permissions
(find-files #$world #:directories? #t))))))
(define (transitive-mods mods)
"Return the transitive list of mods in MODS, these included."
(append-map (lambda (m)
(if (package? m)
(cons m (map second ;drop label
(package-transitive-propagated-inputs m)))
(list m)))
(if (maybe-value-set? mods)
mods
'())))
(define (luanti-wrapper config)
"Return a least-authority wrapper for 'luantiserver', based on CONFIG, a
<luanti-configuration> object."
(match-record config <luanti-configuration>
(luanti game game-configuration log-file mods world)
(let ((mods (transitive-mods mods)))
(least-authority-wrapper
(file-append luanti "/bin/luantiserver")
#:name "luantiserver-pola-wrapper"
#:mappings
(let ((readable (filter maybe-value-set?
(append (list luanti game game-configuration)
mods)))
(writable (filter maybe-value-set?
(append (list "/var/lib/luanti" log-file)
(if (and (maybe-value-set? world)
(absolute-file-name? world))
(list world)
'())))))
(append (map (lambda (r)
(file-system-mapping
(source r)
(target source)))
readable)
(map (lambda (w)
(file-system-mapping
(source w)
(target source)
(writable? #t)))
writable)))
#:user "luanti"
#:group "luanti"
;; XXX: The user namespace must be shared otherwise the UID is different
;; in the container and Luanti fails to create its data directory.
#:namespaces (fold delq %namespaces '(user net))
#:preserved-environment-variables
(cons* "LUANTI_GAME_PATH" "LUANTI_MOD_PATH"
%default-preserved-environment-variables)))))
(define (luanti-shepherd-service config)
"Return the <shepherd-service> object of Luanti."
(match-record config <luanti-configuration>
( luanti game game-configuration log-file mods verbose?
port world)
;; Some mods have dependencies on other mods; we need to ensure these gets
;; added to the LUANTI_MOD_PATH as well.
(let ((mods (transitive-mods mods)))
(list (shepherd-service
(provision '(luanti))
(requirement '(user-processes))
(start #~(make-forkexec-constructor
(append (list #$(luanti-wrapper config)
"--port" (number->string #$port))
(if #$(maybe-value-set? game-configuration)
'("--config" #$game-configuration)
'())
(if #$verbose?
'("--verbose")
'())
(if #$(maybe-value-set? world)
(if (absolute-file-name? #$world)
'("--world" #$world)
'("--worldname" #$world))
'()))
#:environment-variables
(append
(list "HOME=/var/lib/luanti"
(string-append "LUANTI_GAME_PATH="
#$game "/share/luanti/games")
(string-append
"LUANTI_MOD_PATH="
(list->search-path-as-string
(search-path-as-list '("share/luanti/mods")
'#$mods)
":"))))
#:log-file #$(and (maybe-value-set? log-file)
log-file)))
(stop #~(make-kill-destructor)))))))
(define luanti-service-type
(service-type
(name 'luanti)
(extensions
(list (service-extension shepherd-root-service-type
luanti-shepherd-service)
(service-extension profile-service-type
(match-record-lambda <luanti-configuration>
(luanti game)
(list luanti game)))
(service-extension account-service-type
(const %luanti-account))
(service-extension activation-service-type
luanti-activation)))
(default-value (luanti-configuration))
(description
"Run @url{https://www.luanti.org/en/, Luanti}, the voxel game engine, as a
server.")))
;;;
;;; The Battle for Wesnoth server

108
gnu/tests/games.scm Normal file
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@ -0,0 +1,108 @@
;;; GNU Guix --- Functional package management for GNU
;;; Copyright © 2025 Maxim Cournoyer <maxim@guixotic.coop>
;;;
;;; This file is part of GNU Guix.
;;;
;;; GNU Guix is free software; you can redistribute it and/or modify it
;;; under the terms of the GNU General Public License as published by
;;; the Free Software Foundation; either version 3 of the License, or (at
;;; your option) any later version.
;;;
;;; GNU Guix is distributed in the hope that it will be useful, but
;;; WITHOUT ANY WARRANTY; without even the implied warranty of
;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;; GNU General Public License for more details.
;;;
;;; You should have received a copy of the GNU General Public License
;;; along with GNU Guix. If not, see <http://www.gnu.org/licenses/>.
(define-module (gnu tests games)
#:use-module (gnu packages luanti)
#:use-module (gnu tests)
#:use-module (gnu services)
#:use-module (gnu services games)
#:use-module (gnu system)
#:use-module (gnu system vm)
#:use-module (guix gexp)
#:use-module (guix modules)
#:export (%test-luanti))
(define (run-luanti-test name config)
"Run a test of an OS running LUANTI-SERVICE."
(define os
(marionette-operating-system
(simple-operating-system
(service luanti-service-type config))
#:imported-modules '((gnu build dbus-service)
(gnu services herd))))
(define vm (virtual-machine
(operating-system os)
(memory-size 1024)))
(define test
(with-imported-modules (source-module-closure
'((gnu build marionette)))
#~(begin
(use-modules (gnu build marionette)
(srfi srfi-64))
(define marionette
(make-marionette (list #$vm)))
(test-runner-current (system-test-runner #$output))
(test-begin "luanti")
(test-assert "luanti service can be stopped"
(marionette-eval
'(begin
(use-modules (gnu services herd))
(stop-service 'luanti))
marionette))
(test-assert "luanti service can be started"
(marionette-eval
'(begin
(use-modules (gnu services herd))
(start-service 'luanti))
marionette))
(test-assert "luanti server is responding on configured port"
;; This is based on the Python script example in doc/protocol.txt.
(marionette-eval
`(begin
(use-modules ((gnu build dbus-service) #:select (with-retries))
(gnu services herd)
(ice-9 match)
(rnrs bytevectors)
(rnrs bytevectors gnu))
(define sock (socket PF_INET SOCK_DGRAM 0))
(define addr (make-socket-address AF_INET INADDR_LOOPBACK
,#$(luanti-configuration-port
config)))
(define probe #vu8(#x4f #x45 #x74 #x03 #x00 #x00 #x00 #x01))
(define buf (make-bytevector 1000))
(with-retries 25 1
(sendto sock probe addr)
(match (select (list sock) '() '() 2) ;limit time to block
(((sock) _ _)
(match (recvfrom! sock buf)
((byte-count . _)
(and (>= (pk 'byte-count byte-count) 14)
(pk 'peer-id (bytevector-slice buf 12 2)))))))))
marionette))
(test-end))))
(gexp->derivation name test))
(define %test-luanti
(system-test
(name "luanti")
(description "Connect to a running Luanti server.")
(value (run-luanti-test name (luanti-configuration
(game luanti-mineclonia)
;; To test some extra code paths.
(mods (list luanti-whitelist)))))))